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Blitz3d Software

 

 Panorama - Terrain Editor 

 
 
Panorama is a terrain or landscape editor, where beautiful multitextured landscapes are made easy. Landscapes can be created, painted, lightmapped and exported. The program features: Easy to use windows interface Create nice looking terrains in no time Up to 8x8 64x64 segments terrains (huge terrains) Currently exports to Blitz3D (.b3d), Directx (.x) and Wavefront (.obj) formats Add any texture layer, to allow for multitextured terrains Set uv texture scales for any of the texture layers Paint textures with a smooth brush Paint texture layers with colors, to have virtual unlimted texture combinations Square and oval brush shapes Draw and drag sculpting methods 6 different sculpting tools, including: Square tool Hill tool Pyramid tool Noise tool Level tool Smooth tool Three different camera navigation modes, that allows for easy navigation: First person mode Orbit mode Pan mode Lightmapper, to lightmap your terrain, featuring many properties, such as: Direction and elevation of sun Sun light color Ambient light color Many texture sizes Support for 2x multiply blendmode Lightmaps can be blurred for a nice soft shadow look Lightmaps are automatically saved, and applied to exported terrains Invert terrain tool Smooth terrain tool, to instantly smooth the entire terrain Fill terrain tool, to instantly fill terrain with a texture, by specifying min, max height, and/or min max slope angle. Remove lightmap, to re-enable vertexlightning and removing the applied lightmap. Import heightmap, create a terrain from a heightmap file, created in thirdparty applications Set camera properties, such as range, color, fogrange, etc. Wireframe mode Blitz3D loading function included, to easy load a large multimesh terrain Company: Jeppe Nielsen 
Date Released: 27-09-2005 
Program Size:
4700 KB
License: Shareware
Platform: Win98,WinME,WinXP
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 T.Ed Pro Terrain & World Editor 

 
 
Overview of Purpose: T.Ed is a complete solution for making huge outdoor worlds: The technique behind designing and using terrain objects can be a minefield of choices, as there are so many different ways of doing it! T.Ed is designed primarily for games programmers and 3D artists to make those choices easier. There are 2 main categories regarding terrains in games, 'Mesh' and 'Dynamic/LOD'. T.Ed can help in the development of both! T,Ed is a dedicated terrain tool to allow the creation of small to large mesh landscapes, either as a series of blocks, or as a single terrain. It allows for superb blended textures either by using vertex alpha or by rendering a 'Supertexture' for each terrain block. T.Ed Can be used as a stand alone world editor or as a wraparound for your favorite level creation software: On it's own, it can now process props like buildings, trees, bridges and even 3d sprites or simple animated meshes like swaying trees! Using the supplied code (darkbasic and blitzbasic formats) you can reload everything from the suns angle to the script on a prop, (ie the key number required to open a door!) If using as a wraparound, you can load in a building/level from say.. CS4, self lightmapped with it's own properties, place it on the terrain, lightmap it to the terrain, and then put trees around it etc. The best thing about the way T.Ed uses the meshes means you can keep the building/level's internal properties all the way to your game world. Also, because ted's save file simply references the mesh, any updates to the original mesh will flow through, without the need for re importing into TED! Through an easy to use and learn interface, featuring mouse look and game walk controls, you will be walking around your virtual lanscape in minutes. The software and exports also take into account the problems of using entity/texture alpha with vertex alpha, and has features designed in to eliminate those dreaded problems. Company: D-Grafix 
Date Released: 10-08-2006 
Program Size:
7812 KB
License: Shareware
Platform: Win98,Windows2000,WinXP
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